Host the server yourself. Let anyone in.

Run your game server on the machine you already own, at home, at work, wherever. Our relay gives you a public address near your players. No port forwarding, no router settings, and your own IP never leaves the house.

What your server sees

Anywhere else

One address, over and over

Every player arrives wearing the service's address. Ban one and you've banned the room.

Here, with TrueConnect

Every player, as themselves

You pick the mode for each address, and free accounts get TrueConnect too.

Set up that way, a ban lands on one person and your logs mean something again.

Your server sees the player, not the relay.

A relay normally rewrites every connection so it arrives from its own address. Your ban list ends up holding one address. Anti-cheat loses a signal it relies on, and your log records the same line for everyone who joins.

Here the address that reaches your server belongs to the player. A ban lands on one person, and when something odd happens at 2am the log tells you whose address it was.

Bans that mean something

Ban one address and you ban one person, not your whole player base.

Plugins keep working

Geo-lookup, rate limits, alt detection. Everything that reads an IP still reads the right one.

Checked against real logs

On a live game server, the log recorded each player's own address rather than ours.

Three steps, about three minutes

  1. Pick your game

    You get an address on the closest free server to you, so your players connect somewhere nearby rather than across the world.

  2. Run the agent, paste a code

    One small program on the machine running your server. It dials out, so nothing needs opening on your router.

  3. Send your friends the address

    It stays the same through reboots, router swaps and your ISP changing your IP.

Pick your game, or set up your own

The service carries TCP and UDP. Pick a game and its ports are set up for you, free. Anything not listed runs through the Custom option on the paid plans.

  • Minecraft Java
  • Minecraft Bedrock
  • Hytale
  • Valheim
  • Palworld
  • Conan Exiles
  • ARK Survival
  • Rust
  • Project Zomboid
  • Factorio
  • V Rising
  • Terraria
  • 7 Days to Die
  • Satisfactory
  • Custom app: any TCP or UDP server

Trouble lands on us, not on you

Players connect to the address we give you, never to your home connection. The agent only dials outward, so nothing opens on your router, and an attack aimed at your server hits our machines first.

Nothing about your players is hidden, though. Your server sees every player's real address, the same as if they connected straight to it. That is the point of the service, not a side effect.

News

All posts
2026-08-20

More news soon

We are in testing. We will share more soon.

Early access

Make an account, and the dashboard walks you through the rest. It takes a minute, and free accounts get TrueConnect too.