Roostwire
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Game server proxy

Host the server yourself. Let anyone in.

Run your game server on the machine you already own, at home, at work, wherever. We give you a public address near your players. No port forwarding, no router settings, and your own IP never leaves the house.

Get an address See how it works
What your server sees
any other tunnel
Every player arrives wearing the tunnel's address. Ban one and you've banned the room.
here
Every player arrives as themselves.
So a ban lands on one person, and your logs mean something again.

Three steps, about three minutes

1

Pick your game and a region

Your tunnel lives in the region you choose, so the address you hand out is near your players.
2

Run the agent, paste a code

One small program on the machine running your server. It dials out, so nothing needs opening on your router.
3

Send your friends the address

It stays the same through reboots, router swaps and your ISP changing your IP.

Everyone hides your IP. We keep your players'.

Most tunnels rewrite every connection so it looks like it came from them. Your ban list stops working, because there's only one address left to ban. Anti-cheat loses its best signal. Your logs turn into the same line over and over.

We built ours so the address that reaches your server is the player's own. How we pull that off stays our business. A ban lands on the person you banned, and when something odd happens at 2am, your log tells you who it was.

Bans that mean something
Ban one address and you ban one person, not your whole player base.
Plugins keep working
Geo-lookup, rate limits, alt detection. Everything that reads an IP still reads the right one.
Proof, not a promise
We proved it against a real game's own logs: the server records the player's address, not ours.

If it runs a server, it works

The tunnel carries TCP and UDP, whatever the game. We have proven it end to end on a real server, with a real anti-cheat reading the real player. These games set themselves up in one click, ports and all, and every one of them is on the free plan:

Minecraft JavaMinecraft BedrockValheimPalworldConan ExilesARK SurvivalRustProject ZomboidFactorioV RisingTerraria7 Days to DieSatisfactoryCustom app: any TCP or UDP server

The attack hits us instead

Players connect to our address, never yours, so a flood aimed at your server arrives at our edge, where always-on DDoS mitigation absorbs it. Your connection at home never sees the traffic.

Worth saying plainly: this works because your address stays secret. The agent only ever connects outward, and we never hand anyone a direct route to your machine.

Always-on
DDoS mitigation on every tunnel, not an add-on you enable after the first attack
L3/L4
Volumetric floods are scrubbed at the network edge before they reach your tunnel
Hidden
Your IP never appears in what players connect to
Outward
The agent dials out, so nothing on your router opens

News

All posts
2026-08-16

Testing Announcements

Testing Announcements

Start free. Stay free if it fits.

One tunnel carries one port. Most games use two or three, so the free plan fits about two full game servers.

Free
No card, no trial clock.
  • 6 ports
  • Every game preset
  • Real player addresses
  • Pick your region
  • Live tunnel status and traffic
Get an address
Premium
coming soon
For bigger setups.
  • 20 ports
  • Everything in Free
  • Pick the exact relay, premium hardware included as we add it
Premium is coming soon.

Questions people actually ask

Do I have to port forward?
No. The agent on your machine connects outward to us, so nothing opens on your router and your home address stays out of sight.
Does my game need a plugin?
No. Invisible mode hands your server each player's own address without the game knowing a tunnel exists. How we do that stays our business.
What do my players type?
An address and port we give you, like any server address. We hand out the numeric form because every game accepts it; some game clients refuse names.
Which games work?
Anything that runs its own server over TCP or UDP. 13 games set up in one click, and the Custom option covers the rest.
Windows or Linux?
Both. One installer each, everything in one folder, runs as a service, and comes back after a reboot. Panels and Docker setups work too.
Is free really free?
Yes. 6 ports, every preset, real player addresses, your choice of region. No card and no expiry.

Early access

First regions are North America east and London. Make an account, and the dashboard walks you through the rest.

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