Testing Announcements
Testing Announcements
Run your game server on the machine you already own, at home, at work, wherever. We give you a public address near your players. No port forwarding, no router settings, and your own IP never leaves the house.
Most tunnels rewrite every connection so it looks like it came from them. Your ban list stops working, because there's only one address left to ban. Anti-cheat loses its best signal. Your logs turn into the same line over and over.
We built ours so the address that reaches your server is the player's own. How we pull that off stays our business. A ban lands on the person you banned, and when something odd happens at 2am, your log tells you who it was.
The tunnel carries TCP and UDP, whatever the game. We have proven it end to end on a real server, with a real anti-cheat reading the real player. These games set themselves up in one click, ports and all, and every one of them is on the free plan:
Players connect to our address, never yours, so a flood aimed at your server arrives at our edge, where always-on DDoS mitigation absorbs it. Your connection at home never sees the traffic.
Worth saying plainly: this works because your address stays secret. The agent only ever connects outward, and we never hand anyone a direct route to your machine.
Testing Announcements
One tunnel carries one port. Most games use two or three, so the free plan fits about two full game servers.
First regions are North America east and London. Make an account, and the dashboard walks you through the rest.
New sign-ups are closed right now while we make room. Check back soon. If you already have an account, sign in above as normal.